Sneak Peek #1: New Troop and Defense Levels!
Clashers, a HUGE update was announced today. Tons of new levels to troops and defenses are coming, check it out:
NEW: WIZARD LEVEL 7 (TH 10)
• Wizard level 6 available at Town Hall level 9 (was 10)
• Fashionably late to the party, high-level Wizards are finally showing up - in style! They'll lend some needed extra firepower to Town Hall 9 and up.
NEW: HIDDEN TESLA LEVEL 9 (TH 11)
• Popular Tesla-heavy defensive cores have led to underwhelming P.E.K.K.A gameplay. Removing the 2x damage rule helps P.E.K.K.A reclaim its fearsome potential while making room for a new Tesla level.
NEW: BABY DRAGON LEVEL 5 (TH 11)
• Baby Dragon upgrade levels should come just a bit earlier to give an appropriate power level to such a late game troop.
NEW: MORTAR LEVEL 10 (TH 11)
• Mortar has fallen behind the defensive curve. A boost to later levels, and the new Mortar level 10, will help give Mortar back its punch.
SKELETON SPELL BUFF
• Skeleton Spells spawn MUCH more Skeletons, but over a longer time
CLONE SPELL BUFF
• Cloned troops from Clone Spells can stay much longer on the battlefield
BOWLER NERF
• Bowler hitpoints slightly decreased
OTHER TH 11 UPGRADES
• X-Bow level 5
• 25 additional Wall pieces
UPGRADE DISCOUNTS (TIME AND/OR COST)
• Dragon 3-5
• Baby Dragon (all levels)
• Cannon 12-13
• Archer Tower 11-13
• Mortar 8-9
• Wizard Tower 7-8
• Hidden Tesla 5-8
• X-Bow 2-4
CLAN WAR BALANCING
• War Win Bonus is no longer reduced when attacking lower Town Hall levels
• Tougher targets in war are worth more Clan XP, to a max of 10XP!
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